package com.example4.test2;

import java.security.SecureRandom;
import java.util.Random;

/**
 * @Auther: shiquan
 * @Date: 2024/10/15 - 10 - 15 -16:19
 */
public class Role {

    private String name;
    private int blood;
    private char gender;
    private String face; // 长相随机

    String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};

    //attack 攻击描述
    String[] attacks_desc = {
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    // injured 受伤描述：
    String[] injureds_desc = {
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };


    public Role() {

    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        //随机长相
        setFace(gender);
    }

    public String[] getAttacks_desc() {
        return attacks_desc;
    }

    public void setAttacks_desc(String[] attacks_desc) {
        this.attacks_desc = attacks_desc;
    }

    public String[] getInjureds_desc() {
        return injureds_desc;
    }

    public void setInjureds_desc(String[] injureds_desc) {
        this.injureds_desc = injureds_desc;
    }


    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        SecureRandom r = new SecureRandom();
        //长相是随机的
        if (gender == '男') {
            //从boyfaces里面随机长相
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        } else if (gender == '女') {
            //从girlfaces里面随机长相
            int index = r.nextInt(girlfaces.length);
            this.face = boyfaces[index];
        } else {
            this.face = "面目狰狞";
        }

    }

    public String[] getBoyfaces() {
        return boyfaces;
    }

    public void setBoyfaces(String[] boyfaces) {
        this.boyfaces = boyfaces;
    }

    public String[] getGirlfaces() {
        return girlfaces;
    }

    public void setGirlfaces(String[] girlfaces) {
        this.girlfaces = girlfaces;
    }


    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    //定义一个方法用于攻击别人
    //思考  谁攻击谁
    //Role r1 = new Role();
    //Role r2 = new Role();
    //r1 攻击 r2
    public void attack(Role role) {

        SecureRandom r = new SecureRandom();
        int index = r.nextInt(attacks_desc.length);
        String KungFu = attacks_desc[index];

        //输出一个攻击的效果
        System.out.printf(KungFu, this.getName(), role.getName());

        //计算造成的伤害 1~20

        int hurt = r.nextInt(20);

        //修改挨揍人的血量
        //剩余血量
        int remainBlood = role.getBlood() - hurt;
        //对属于血量做一个验证  如果为负 就修改为0
        remainBlood = remainBlood < 0 ? 0 : remainBlood;
        //修改一下挨揍的人的血量
        role.setBlood(remainBlood);

        //受伤的描述
        //血量>90 0索引的描述
        //80 ~90 1索引的描述

        //小于10的  7索引的描述
        if (remainBlood > 90) {
            System.out.printf(injureds_desc[0], role.getName());
        } else if (remainBlood > 80 && remainBlood <= 90) {
            System.out.printf(injureds_desc[1], role.getName());
        } else if (remainBlood > 70 && remainBlood <= 80) {
            System.out.printf(injureds_desc[2], role.getName());
        } else if (remainBlood > 60 && remainBlood <= 70) {
            System.out.printf(injureds_desc[3], role.getName());
        } else if (remainBlood > 50 && remainBlood <= 60) {
            System.out.printf(injureds_desc[4], role.getName());
        } else if (remainBlood > 40 && remainBlood <= 50) {
            System.out.printf(injureds_desc[5], role.getName());
        } else if (remainBlood > 30 && remainBlood <= 40) {
            System.out.printf(injureds_desc[6], role.getName());
        } else if (remainBlood > 20 && remainBlood <= 30) {
            System.out.printf(injureds_desc[7], role.getName());
        }
        System.out.println();
    }

    public void showRoleInfo() {
        System.out.println("姓名为:" + getName());
        System.out.println("血量为:" + getBlood());
        System.out.println("性别为:" + getGender());
        System.out.println("长相为:" + getFace());

    }
}